WokGen
A pixel-art asset generation toolkit with AI-assisted generation and auditable export pipelines. Built for game devs who want consistent, scriptable asset workflows.
What WokGen does
AI-assisted generation
Generate sprite sheets, tilesets, and character art using prompt-guided AI pipelines.
Auditable exports
Every export is logged with its prompt and seed. Reproducible, version-controlled asset workflows.
Scriptable
Run WokGen headlessly from CI or command line. Works well in automated pipelines.
Asset management
Browse, tag, and manage generated assets from a local web UI.
Plugin architecture
Extend with custom generators, exporters, and post-processors.
Open source
MIT licensed. Fork it, extend it, contribute back. No lock-in.
WokGen is in early development
The core generation pipeline is working. We're actively building out the UI, export formats, and plugin system. The code is public — star it on GitHub to follow along.
WokGen will remain open source. Pricing for hosted/SaaS features is being figured out as the product matures.
Help build WokGen
Model tuning
Improve generation quality by fine-tuning prompts and model configs.
Generation orchestration
Build better pipeline management and batching logic.
UI/UX
Design and build the asset browser and management interface.
Export formats
Add support for more game engine asset formats.